Pixel Map [Tab 9]

A pixel map is a layout of fixtures onto a grid, which determines order of playback and how the media content will be interpreted and output to create the desired image or effect. A pixel map creates relationships among the fixtures in an X-Y grid so that the channels and their parameters can be associated with pixels in an image.

Limitations of pixel maps include:

  • 40 pixel maps per show file
  • 12 layers per pixel map
  • 16,384 pixels per pixel map grid

Open up the pixel map display via [Displays] > {More SK} > {Pixel Maps}. The display can also be opened from the home screen, or by using [Tab] [9].

Hovering your cursor above the pixel map will display the column and row location for the pixel.

In the pixel map display, any numeric entry is assumed to be a pixel map. Each pixel map must have a unique number.

To create a pixel map, type in the number you want to assign to it and hit [Enter].

Assigning Layers

The virtual media server and layers need to be assigned to the pixel map.

Using the softkeys, select {Server Chan}, {Media Layer Chan}, and {Effect Layer Chan}, and associate them with the channels you want to patch. If those channels are unassigned, Eos will automatically patch them accordingly. An error will appear if any channels are assigned to a different device type.

If you prefer to assign Pixel Map layers in Patch first, profiles are available under {Type} > {Manufctr} > {ETC Fixtures} > {Virtual}.

No addresses need to be assigned in Patch for the pixel map layers.

In this display you can also label the pixel map, assign the interfaces it will use, and adjust the width and height. Column and row guides can be created numerically in either the pixel map or in the Edit displays. The guides can aid in viewing a pixel map.

Pixel Map Tab Configuration

Tab configuration menus contain additional sets of context-specific options for a display. They can be accessed from the bottom of the Tab Tools by right-clicking or double-tapping either the tab or the gear icon to the left of the frame's tab bar.

The following options are available:

  • Zoom to All - zooms to show all objects.
  • Zoom to Selection - zooms to show all selected objects.
  • Center on Selection - centers the display on the selected objects without changing the zoom level.